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Ys memories of celceta1/6/2024 ![]() ![]() Each character has a special interaction with the environment that allows for an excuse to stop the player from exploring further than their prepared for.Īt the start of the game, the character models feel very outdated, almost like a PS1 title, however, as soon as you start to play, you realise you never get to see the details of the character models outside of cutscenes anyway. The player may revisit any part of the map to look for particular monsters to gain their materials or any plants for their ingredients as well. The map is open, with instanced sections. The player can switch between three party members on the fly in order to "break" enemies by attacking enemies with their weakness hence stunning the enemy and removing their resistances altogether. Slash, Strike and Pierce with one type for each character. There are a total of 6 different playable characters and there are three damage types. ![]() Blocking at the exact moment the enemy attack hits the player will grant a "flash guard" where for a short while every attack the player deals is a critical hit, and dodging at the right moment grants a "flash move" where time is slowed for all enemies for a short while and the player is immune to damage. ![]() While holding down the ZR trigger (which can be mapped elsewhere, in fact everything can be remapped and should be, the defaults pretty awkward to use), it turns the face buttons into skills that can be assigned in the menu and leveled up through just using them. On top of the fact that there is a skill point wheel where the first basic attack the player deals after a brief moment out of combat gains the player skill points. The game is action combat, with a button for a basic attack, a block, a dodge and a button to switch characters on the fly. The combat is a slightly less polished version of the Ys VIII combat system, so I'll borrow that section of the review and place it here. Each boss fight, each dungeon and each monster encounter has a heightened experience thanks to the music. From calm, soothing pieces to hard rock and hints of metal, the game has it all. Each track can be found on YouTube for free as the game studio makes their music inhouse and allows anyone to use their music provided they are given credit. The music is always the best part of any Ys game. The rest of the story follows Adol as he maps the Forest, literally picking up pieces of his memories as he visits places he had been to before and unravelling the secrets of the forest. ![]() As luck would have it Adol is then tasked by the Governor General in the town of Casnan to map the Great Forest. The basic plot is that Adol had ventured into the Great Forest only to return with amnesia. Ys MoC takes us to the Kingdom of Celceta and the Great Forest. Ys MoC is part of the Ys series, each game is a traveloge that was found in his home after his death. So technically, this is actually the first time Falcom had made this game. It is a remake of Ys IV which had originally had a 1993 release as two different versions by two different studios which Falcom had licenced out. Ys Memories of Celceta has a special place in my heart as my favourite PS Vita game. I have Platinum Trophy'd the game and the rest of the time was spent grinding for materials that basically make god weapons for each character. Option to automatically generate mipmaps for textures applied to 3D models.Firstly, I have sunk over 500 hours on the PS Vita version of the game in the year that it had initially been released.Fullscreen resolutions not behaving as intended.Send your DxDiag, and any additional information (screenshots, steps to reproduce), to at the moment! Players using KBM are unable to walk Fixed!.Attack animations differ slightly at different framerates.Flash guard cannot be used multiple times in quick succession Fixed!.Incorrect KBM button prompts display after mouse buttons are remapped Fixed!.Guard cannot be used after swimming Fixed!.Game does not launch for some users running Windows 7 Fixed!.Please make sure your NVIDIA graphics cards are being properly selected for this game! In order to check this:ġ) Right-click your desktop to open NVIDIA Control Panelģ) Click "Program Settings" and select Ysc_dx11.exe from the first drop-down menuĤ) Select "High-performance NVIDIA processor" on the second drop-down menuįeel free to request new features as well and I'll pass on what I can to the devs. Often located here C:\Users\\AppData\Local\CrashDumps I'll be trying to scour the threads for new bugs, but if something's not up here already please post it in this thread so it'll be easy for me to find. I wanted to make a central bug thread so you guys know what we're working on and what information we need before we can start working on these fixes. ![]()
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